Faculty & Staff

P h.D. in Ottawa-Carleton Institute for Computer Science
University of Ottawa, Ottawa, ON, Canada
Thesis: Towards Internet of Things Interaction Framework Using Geometric Annotated Multimedia Objects
Focus: Edutainment, Smart environment, Internet of things, Physical browsing. 

M.Sc. in Ottawa-Carleton Institute for Computer Science
University of Ottawa, Ottawa, ON, Canada
Thesis: Suitability of Searching and Representing Multimedia Learning Resources in 3D Virtual Gaming Environment
Focus: Edutainment, Learning Object, 3D visualization, Learning metaphor.

B .Sc. in Computer Science and Engineering
Khulna University, Khulna, Bangladesh
Thesis: Real-Time Fast Level-of-Detail Terrain Rendering Algorithm
Focus: Level of detail, Terrain, Adapting mesh, Triangulation, 3D visualization

Dr Rahman is an assistant professor in Computer Science program with 5+ years of teaching and 10+ years of research experience with strong analytical skills and a modest area of expertise. He is a versatile and creative researcher. He has received the Commission on Graduate Studies in Sciences Prize (Best Thesis Award) from FGPS, University of Ottawa for his MSc thesis titled "Suitability of Searching and Representing Multimedia Learning Resources In a 3D Virtual Gaming Environment." He has consistently performed excellently in his academic career. He has received best demo award and ACM Multimedia Grand Challenge award for his excellent project works.

His academic and professional experiences are in the areas of Cyber-physical systems, software quality engineering, Internet of things, ambient assistive living, HCI, serious games and rehabilitation, and 3D information visualization. He has published over 50 peer-reviewed articles in the leading journals, conferences and workshops.

As a graduate with years of teaching, research and project management experiences, he is excellent in working with others as a team to achieve desired objectives on time and with excellence. 

RESEARCH INTERESTS
Cyber-physical systems, ambient assistive living, software quality engineering, Internet of things, HCI, serious games and rehabilitation, 3D information visualization.