Truman Faculty Forum Series talk: “Playing with the Ancient World: Rewriting the Classics through Video Games”

A Faculty Forum Series presentation by Dr. Amy Norgard, Classical & Modern Languages Department

Zoom link: https://truman-edu.zoom.us/j/99416698620?pwd=QXRWbVIyS3BBRTdWREgzcWFESkxVUT09

 


The Truman Faculty Forum Series will present its next talk online on Thursday, April 7, 2022 at 6:00 p.m.  The Forum presenter is Dr. Amy Norgard, Associate Professor of Classics.  Dr. Norgard’s talk is entitled, “Playing with the Ancient World: Rewriting the Classics through Video Games.”  The Forum will be held via Zoom at this address.  All are welcome to attend.
Here is Dr. Norgard’s description of the talk:
The literature, myths, art, and history of ancient Greece and Rome have long fascinated later generations, becoming the subject of retellings and reinterpretations. For our generation, video games are a major area of reception of Classical antiquity, but are relatively unexplored by scholarship. From the early days of the medium, a subset of video games has re-envisioned Greco-Roman antiquity as a playable space, evident by iconic games such as the single-player shooter game Gladiator (1977), and the action-adventure platformer Kid Icarus (1986). Since the 2000’s, there has been a surge in the market of video games (both mainstream and independent) set in and around the ancient Mediterranean: examples include Rome: Total War (2004), the God of War series (2005-present), and more recently Assassin’s Creed Odyssey (2018), Hades (2020), and The Forgotten City (2021) – to name a few. The players have spoken: the ancient world sells! But as these new iterations of antiquity appear on screen in an interactive format that empowers the player, how are notions of authenticity of ancient Greece and Rome being redefined? How do ancient world video games give us an opportunity to redefine antiquity for our own time, in particular by highlighting “lost” narratives, or diverse voices and perspectives? Join me as we discuss the critical connections between narratology, ludology, and authenticity in video games that reinforce the relevance of the ancient world – or some version thereof – for the player. 

The Truman Faculty Forum was created in 2003 to give faculty the opportunity to present their research and creative work to the Truman community, and to enhance the importance of scholarship and creativity in the culture of our institution. In the spirit of the liberal arts and sciences, the Forum is a showcase of Truman faculty’s many creative and intellectual pursuits. The Forum offers a variety of formats – public lectures, classroom-style symposia, performances, and gallery exhibitions – to best suit different fields of study as well as different individuals.

Spring 2022 Faculty Forum Series image